Apache HTTP Server Version 2.4

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There are a number of common pitfalls encountered when writing output filters; this page aims to document best practice for authors of new or existing filters.
This document is applicable to both version 2.0 and version 2.2 of the Apache HTTP Server; it specifically targets RESOURCE-level or CONTENT_SET-level filters though some advice is generic to all types of filter.
Filters and bucket brigades
Filter invocation
Brigade structure
Processing buckets
Filtering brigades
Maintaining state
Buffering buckets
Non-blocking bucket reads
Ten rules for output filtersEach time a filter is invoked, it is passed a bucket brigade, containing a sequence of buckets which represent both data content and metadata. Every bucket has a bucket type; a number of bucket types are defined and used by the httpd core modules (and the apr-util library which provides the bucket brigade interface), but modules are free to define their own types.
A filter can tell whether a bucket represents either data or metadata using the APR_BUCKET_IS_METADATA macro. Generally, all metadata buckets should be passed down the filter chain by an output filter. Filters may transform, delete, and insert data buckets as appropriate.
There are two metadata bucket types which all filters must pay attention to: the EOS bucket type, and the FLUSH bucket type. An EOS bucket indicates that the end of the response has been reached and no further buckets need be processed. A FLUSH bucket indicates that the filter should flush any buffered buckets (if applicable) down the filter chain immediately.
FLUSH buckets are sent when the content generator (or an upstream filter) knows that there may be a delay before more content can be sent. By passing FLUSH buckets down the filter chain immediately, filters ensure that the client is not kept waiting for pending data longer than necessary.
Filters can create FLUSH buckets and pass these down the filter chain if desired. Generating FLUSH buckets unnecessarily, or too frequently, can harm network utilisation since it may force large numbers of small packets to be sent, rather than a small number of larger packets. The section on Non-blocking bucket reads covers a case where filters are encouraged to generate FLUSH buckets.
HEAP FLUSH FILE EOS
This shows a bucket brigade which may be passed to a filter; it contains two metadata buckets (FLUSH and EOS), and two data buckets (HEAP and FILE).
For any given request, an output filter might be invoked only once and be given a single brigade representing the entire response. It is also possible that the number of times a filter is invoked for a single response is proportional to the size of the content being filtered, with the filter being passed a brigade containing a single bucket each time. Filters must operate correctly in either case.
An output filter can distinguish the final invocation for a given response by the presence of an EOS bucket in the brigade. Any buckets in the brigade after an EOS should be ignored.
An output filter should never pass an empty brigade down the filter chain. To be defensive, filters should be prepared to accept an empty brigade, and should return success without passing this brigade on down the filter chain. The handling of an empty brigade should have no side effects (such as changing any state private to the filter).
apr_status_t dummy_filter(ap_filter_t *f, apr_bucket_brigade *bb)
{
if (APR_BRIGADE_EMPTY(bb)) {
return APR_SUCCESS;
}
...
A bucket brigade is a doubly-linked list of buckets. The list is terminated (at both ends) by a sentinel which can be distinguished from a normal bucket by comparing it with the pointer returned by APR_BRIGADE_SENTINEL. The list sentinel is in fact not a valid bucket structure; any attempt to call normal bucket functions (such as apr_bucket_read) on the sentinel will have undefined behaviour (i.e. will crash the process).
There are a variety of functions and macros for traversing and manipulating bucket brigades; see the apr_buckets.h header for complete coverage. Commonly used macros include:
APR_BRIGADE_FIRST(bb)APR_BRIGADE_LAST(bb)APR_BUCKET_NEXT(e)APR_BUCKET_PREV(e)The apr_bucket_brigade structure itself is allocated out of a pool, so if a filter creates a new brigade, it must ensure that memory use is correctly bounded. A filter which allocates a new brigade out of the request pool (r->pool) on every invocation, for example, will fall foul of the warning above concerning memory use. Such a filter should instead create a brigade on the first invocation per request, and store that brigade in its state structure.
It is generally never advisable to use apr_brigade_destroy to "destroy" a brigade unless you know for certain that the brigade will never be used again, even then, it should be used rarely. The memory used by the brigade structure will not be released by calling this function (since it comes from a pool), but the associated pool cleanup is unregistered. Using apr_brigade_destroy can in fact cause memory leaks; if a "destroyed" brigade contains buckets when its containing pool is destroyed, those buckets will not be immediately destroyed.
In general, filters should use apr_brigade_cleanup in preference to apr_brigade_destroy.
When dealing with non-metadata buckets, it is important to understand that the "apr_bucket *" object is an abstract representation of data:
->length field is set to the value (apr_size_t)-1. For example, buckets of the PIPE bucket type have an indeterminate length; they represent the output from a pipe.FILE bucket type, for example, represents data stored in a file on disk.Filters read the data from a bucket using the apr_bucket_read function. When this function is invoked, the bucket may morph into a different bucket type, and may also insert a new bucket into the bucket brigade. This must happen for buckets which represent data not mapped into memory.
To give an example; consider a bucket brigade containing a single FILE bucket representing an entire file, 24 kilobytes in size:
FILE(0K-24K)
When this bucket is read, it will read a block of data from the file, morph into a HEAP bucket to represent that data, and return the data to the caller. It also inserts a new FILE bucket representing the remainder of the file; after the apr_bucket_read call, the brigade looks like:
HEAP(8K) FILE(8K-24K)
The basic function of any output filter will be to iterate through the passed-in brigade and transform (or simply examine) the content in some manner. The implementation of the iteration loop is critical to producing a well-behaved output filter.
Taking an example which loops through the entire brigade as follows:
apr_bucket *e = APR_BRIGADE_FIRST(bb);
const char *data;
apr_size_t length;
while (e != APR_BRIGADE_SENTINEL(bb)) {
apr_bucket_read(e, &data, &length, APR_BLOCK_READ);
e = APR_BUCKET_NEXT(e);
}
return ap_pass_brigade(bb);
The above implementation would consume memory proportional to content size. If passed a FILE bucket, for example, the entire file contents would be read into memory as each apr_bucket_read call morphed a FILE bucket into a HEAP bucket.
In contrast, the implementation below will consume a fixed amount of memory to filter any brigade; a temporary brigade is needed and must be allocated only once per response, see the Maintaining state section.
apr_bucket *e;
const char *data;
apr_size_t length;
while ((e = APR_BRIGADE_FIRST(bb)) != APR_BRIGADE_SENTINEL(bb)) {
rv = apr_bucket_read(e, &data, &length, APR_BLOCK_READ);
if (rv) ...;
/* Remove bucket e from bb. */
APR_BUCKET_REMOVE(e);
/* Insert it into temporary brigade. */
APR_BRIGADE_INSERT_HEAD(tmpbb, e);
/* Pass brigade downstream. */
rv = ap_pass_brigade(f->next, tmpbb);
if (rv) ...;
apr_brigade_cleanup(tmpbb);
}
A filter which needs to maintain state over multiple invocations per response can use the ->ctx field of its ap_filter_t structure. It is typical to store a temporary brigade in such a structure, to avoid having to allocate a new brigade per invocation as described in the Brigade structure section.
struct dummy_state {
apr_bucket_brigade *tmpbb;
int filter_state;
...
};
apr_status_t dummy_filter(ap_filter_t *f, apr_bucket_brigade *bb)
{
struct dummy_state *state;
state = f->ctx;
if (state == NULL) {
/* First invocation for this response: initialise state structure.
*/
f->ctx = state = apr_palloc(f->r->pool, sizeof *state);
state->tmpbb = apr_brigade_create(f->r->pool, f->c->bucket_alloc);
state->filter_state = ...;
}
...
If a filter decides to store buckets beyond the duration of a single filter function invocation (for example storing them in its ->ctx state structure), those buckets must be set aside. This is necessary because some bucket types provide buckets which represent temporary resources (such as stack memory) which will fall out of scope as soon as the filter chain completes processing the brigade.
To setaside a bucket, the apr_bucket_setaside function can be called. Not all bucket types can be setaside, but if successful, the bucket will have morphed to ensure it has a lifetime at least as long as the pool given as an argument to the apr_bucket_setaside function.
Alternatively, the ap_save_brigade function can be used, which will move all the buckets into a separate brigade containing buckets with a lifetime as long as the given pool argument. This function must be used with care, taking into account the following points:
ap_save_brigade guarantees that all the buckets in the returned brigade will represent data mapped into memory. If given an input brigade containing, for example, a PIPE bucket, ap_save_brigade will consume an arbitrary amount of memory to store the entire output of the pipe.ap_save_brigade reads from buckets which cannot be setaside, it will always perform blocking reads, removing the opportunity to use Non-blocking bucket reads.ap_save_brigade is used without passing a non-NULL "saveto" (destination) brigade parameter, the function will create a new brigade, which may cause memory use to be proportional to content size as described in the Brigade structure section.The apr_bucket_read function takes an apr_read_type_e argument which determines whether a blocking or non-blocking read will be performed from the data source. A good filter will first attempt to read from every data bucket using a non-blocking read; if that fails with APR_EAGAIN, then send a FLUSH bucket down the filter chain, and retry using a blocking read.
This mode of operation ensures that any filters further down the filter chain will flush any buffered buckets if a slow content source is being used.
A CGI script is an example of a slow content source which is implemented as a bucket type. mod_cgi will send PIPE buckets which represent the output from a CGI script; reading from such a bucket will block when waiting for the CGI script to produce more output.
apr_bucket *e;
apr_read_type_e mode = APR_NONBLOCK_READ;
while ((e = APR_BRIGADE_FIRST(bb)) != APR_BRIGADE_SENTINEL(bb)) {
apr_status_t rv;
rv = apr_bucket_read(e, &data, &length, mode);
if (rv == APR_EAGAIN && mode == APR_NONBLOCK_READ) {
/* Pass down a brigade containing a flush bucket: */
APR_BRIGADE_INSERT_TAIL(tmpbb, apr_bucket_flush_create(...));
rv = ap_pass_brigade(f->next, tmpbb);
apr_brigade_cleanup(tmpbb);
if (rv != APR_SUCCESS) return rv;
/* Retry, using a blocking read. */
mode = APR_BLOCK_READ;
continue;
}
else if (rv != APR_SUCCESS) {
/* handle errors */
}
/* Next time, try a non-blocking read first. */
mode = APR_NONBLOCK_READ;
...
}
In summary, here is a set of rules for all output filters to follow:
FLUSH buckets should be respected by passing any pending or buffered buckets down the filter chain.EOS bucket.ap_pass_brigade to pass a brigade down the filter chain, output filters should call apr_brigade_cleanup to ensure the brigade is empty before reusing that brigade structure; output filters should never use apr_brigade_destroy to "destroy" brigades.ap_pass_brigade, and must return appropriate errors back up the filter chain.FLUSH bucket down the filter chain if the read blocks, before retrying with a blocking read.Available Languages: en